i build stuff

I'm a technology explorer living and working in Cape Town, South Africa.

Sine Wave Experiment

I decided to go back to basics and challenge myself to see what I can come up with using only the sine function. I also wanted to only do this using a fragment shader.

Fragment Shader

"A Fragment Shader is the Shader stage that will process a Fragment generated by the Rasterization into a set of colors and a single depth value. The fragment shader is the OpenGL pipeline stage after a primitive is rasterized. For each sample of the pixels covered by a primitive, a "fragment" is generated."

You can view some of these experiments on my YouTube channel here or here on Instagram: Experiment #1 of 20

Tag(s)
Experiment

Technology
openframeworks
c++
glsl